Quizac — The PlayGround for Academic Excellence.

Tade Samson
3 min readOct 11, 2019

There’s a popular saying that goes “When you look through the windows of America, you only see the problems of America and when you look through the window of Africa, you only see the problem of Africa”. I schooled all my life in Nigeria, so, it was easy to conceive ideas that will alleviate education issues having escaped the pain of the unfairness of the education system in my country.

In May 2016, Quizac idea together with other education idea was birthed by a group of young graduates with the same vision, provide a solution that will tackle one of the major problems in Africa education. Quizac initially was conceived as a trivial app popping questions about culture, religion, location, and interest of students. A way to create a form of engagement that matches the binge-able experience of social media albeit, with a learning concept in mind.

I wasn’t comfortable with the triviality of our new idea as it doesn’t solve any real-life problem. All my life, my ideas have always been attached to a pain point. I know to stay relevant means solving a real problem that connects with people's emotions and past experiences.

In April 2018, the Quizac idea was voted to be the first product we build to market given it has the shortest product-market fit and less involved, stakeholders. I knew deep in me the product success would only be transient if executed as-is. I knew we need revamp the idea to build a product that really solves a problem. After all, we never can imagine for how long the product would live. Whosoever that will one day lead the product team must do so because they believe and have an emotional connection with the impact it creates. If Quizac is ever going to become a company, every team member has to be embodied with the notion of impact creation. Everyone must live by this ideology to create an organizational culture that outlived us all.

Having researched on the concept of knowledge retention using spaced repetition back in the uni, I understand incorporating learning model like this into Quizac would not only boost student retention of subject areas, it will also provide us with the dataset that could help us facilitate learning for short or long term purpose.

Since retention could be and of course is a major problem inhibiting success for most students, providing Quizac as a tool that tackles it would make Quizac an acceptable edtech solution as far as our proposed model truly solves what we promise it solves.

The idea to gamify Quizac for the purpose of a greater engagement remains.

To even enhance this further, we introduced leaderboard for topics, subjects and overall, badges (pending feature) and real reward including (airtime voucher, shirt, and gadgets) to further motivate students to keep learning.

The sole vision of Quizac to every individual user is to help them double their retention of any topic while having fun doing it and ensure a 90% success rate in content practiced with Quizac.

The sole vision of Quizac to Africa and the world at large is to create a community where true learning happens not by force but by self-will.

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Tade Samson

CEO/Co-Founder @QuizacApp. Innovation Catalyst @thribyte. Talk Business in the day, speak codes at night. An optimist, finding the path to becoming a visionary.